---
#//Accident//
---
==>
[Begin]<B|
<==
---
(click: ?B) [(text-colour: "red")[Arggggggggggggggggh]<cry|]
---
==><=
(click: ?Cry)[*Would you Help Me?* [[yes->introduction]] [[no->no]]]
(text-colour:"red")[#Then we can't be friends. ]
[[return->start1]]
I believe I heard something.something shocking,something horrible.Was it a nightmare or was it happening in real?After a nasty accident you may have a nasty nightmare.
The moon is shining silverlike up above in the sky and I'm at the brink of a dense jungle.
[[ Get back to the crash site->crash site]]*Would you help me?* [[yes->introduction]] [[no->no]]I go through this deep jungle,passing branches that are blocking the way I perceive a hut.Orangish light is emitting out of its small wooden windows.The main door is left open and a thin strip of light is leaking out of the openning,zigzaging down on the front stairs.It seems that there is a mark on the door I'd better investigate it.[[Take the main door]]
wooden fences have surounded an area attached to the house.[[Get round it to the backyard.]]
There is another path too.Some stairs leading down to a basement.It seems that there is a mark on the door I'd better investigate it.[[Go to the basement]]
My car is still burning. I can see the smoke and flames from downhill; where I was thrown out of the car. It is difficult to stand back on my feet again. My whole body aches. My hands are covered in sticky blood.
As I get close to my car flames gradually fade away. There is nothing left to be burnt, a piece of metalic crap is left as my property.
I look around, I see bloodstained tracks on asphalt. Someone has been dragged away downhill. I approach the rim of the road. I have a upperhand view over the dense jungle below. I see lights of a hut among leaves that slowly move by breeze.
[[Follow the blood tracks]]
(link: "follow the light")[(set: $nogunnowa to 0)(go-to: "jungle")](set:$rt to true)
I go up the front stairs slowly and with caution.The door is not fully shut and is marked by a $rfont[red triangle]. As I get close I see that it is chained from inside.
[look inside the house]<look|
(click:?look) [
$ofont[ Old and eardogged black and red wallpaper of the entrance chamber disappoints any guest of a welcoming invitation.
The eerie orangish light has the shadow of a manly figure on the floor.I can't open the door fully to see him.]
[Try to open the chain]<chain|
(click:?chain)[(set:$enemyshielded to true)(replace:?chain)[]The mysterious shadow moved away!
The chain is stronger than I thought. It cannot be open by empty hands.]
[[Leave->Junglee]]
]I decided to get round the house.I don't want to knock on the door of a strange house whose owner may be a kidnapper.
The backyard ground is muddy.I walk with dificulty as if I've worn soldier boots.
I see a window that I can sneak into.There also is a backdoor which is painted green but it is obviously blocked by a wooden bar so that it cannot be open from inside.
Approach the window going [[among bushes]]
Approach the window going [[round bushes]]
First [[unlock the green backdoor]]
[[return->Junglee]](set:$os to true)
I walk with caution.I don't have a good feeling about this house.I get closer to the stairs.It leads me down in a curve to a [rusty door]<bdoor| which has an $ofont[orange square] on it.
$rfont[Some blood is shed here.(if:$Hanna is true)[ Hanna must have been dragged here.] ]
(click: ?bdoor)[(if:$bkey is false)[
$ofont[**the door is locked.
I need a key.**]
(link-goto:"return" , "Junglee")]
(else:)[Now the basement door is open]]Semi-circular $rfont[bloodstains] led me to a [gun]<gun| and a [wallet]<wa|
(click: ?gun)[(show: ?keep,?discard)(text-colour:"green")[I pick up the gun.It is as cold as ice and There is only one bullet left in it.]]
[keep the gun](keep|
[discard the gun](discard|
(click: ?wa)[(set:$Hanna to true)(text-colour:"green")[Hanna,police officer,red head,slimface with brown eyes.She looks to be a strong woman but now she seems to be in trouble.]]
(click: ?keep)[(set: $hasagun to true) (set:$bullet to 1) (replace: ?discard)[](link-goto: "return", "crash sitee")]
(click: ?discard)[(set: $hasagun to false)(replace: ?keep)[](link-goto: "return", "crash sitee") ]
[[follow the light->jungle]]
(if: $bullet > 0)[(set:$hasbullet to true)]
(else:)[(set: $hasbullet to false)]
(if:$hasagun is true) + (if:$hasbullet is true)[(set:$armed to true)]
(else:)[(set: $armed to false)](set: $rfont to (text-colour:red))
(set: $ofont to (text-colour:orange))
(set: $gfont to (text-colour:green))
(set: $hp to 100)
(set:$bkey to false)
(set:$hasagun to false)
(set:$bullet to 0)
(set: $hasbullet to false)
(set:$brokenshotgun to false)
(set: $jumpofwindow to false)
(display: "start")
(set: $hp to $hp - 10)
(set:$amongbushes to true)
$rfont[**oh no...**
A foot trap clutches my foot.Its sharp spikes penetrated into my shin.
You lost 10% of your life.
Your current health is $hp]
(if: $hasagun is true)[[You can [use your gun]<G| as a bar to keep the trap open.]<opt1|
[You can [use your hands]<H| around those dangerous spikes to set your foot free.]<opt2|]
(else:)[You can only [use your hands]<H| around those dangerous spikes to set your foot free.]
(click: ?G)[(replace: ?opt2)[] (set: $hasagun to false) $ofont[You lost your gun.]
(link-goto: "continue","round bushes" )]
(click: ?H)[(replace: ?opt1)[] (set: $hp to $hp - 10) $rfont[You lost another 10% of your life.
Your current health is $hp]
(link-goto: "continue","round bushes" )]
I [negotiated those lush greenery and sneakily]<negotiate| climbed up to the window.
Here is dark and only lit by the unsteady light that comes from the adjoining room. There is a circular dining table in the middle of the room and dirty dishes have been left unwashed. Whatever was served here must've tasted like hell. An old washing machine is working noisily in a corner.
[Investigate the washing machine]<investigate|
[Ignore the washing machine]<ignore|
(click: ?ignore)[
(replace: ?investigate)[] (replace: ?ignore)[] (link-goto:"go to living room")
]
(click: ?investigate)[
(replace: ?investigate)[] (replace: ?ignore)[] (text-colour:"green")[The upper lid of the washing machine is broken off.The bowl is spinning dirty reddish water in it.]
(show: ?interact) (show: ?dinteract)
]
[Interact with it](interact|
[Don't interact](dinteract|
(click: ?interact)[(goto:"washing machine")]
(click: ?dinteract)[
(replace:?interact)[] (replace:?dinteract)[]
(link-goto:"go to living room")
]
(if:$amongbushes is true)[(replace: ?negotiate)[passed those lush greenery with an $rfont[injured] foot and barely]]
(if:$hasagun is true) + (if:$hasbullet is true)[(set:$armed to true)]
(else:)[(set: $armed to false)]First I'm going for the green backdoor. As I get closer to the door I start to hear a moaning sound as if someone is in agony.
[[Get closer]]
[[return]]$ofont[The washing machine is turned off]
[Take a closer look]<look|
(click: ?look)[$ofont[It looks as if there is something beneath water.]
(show: ?opt1) (show: ?ign)]
[Roll up your sleeves and [pull it out]<pull|](opt1|
[Ignore it.](ign|
(click: ?pull)[(goto:"hand in water")]
(click:?ign)[
(replace:?ign)[]
(link-goto: "go to living room" )
]
I penetrate my hand into thick water.The water is unpleasantly tepid.I guess I need to go [[deeper]]###[[Even deeper->deeper2]]##[[You really need to go deeper->deeper3]]There are some stuff down here.
[A bottle]<bottle|
[A ragged object]<ragged|
[A hole]<hole|
[[Ignore and go to living room->go to living room]]
(click: ?bottle)[(set: $hp to $hp + 10) $gfont[Oh...It's a strawberry juice
Your current health is $hp.]]
(click: ?ragged)[$gfont[Oh.It's a key.It may be usefull somewhere.] (set: $hasakey to true)]
[Free your hand (click repeatedly)](Free|
(for: each _free, ...(range:1,5))[ (click:?Free)[(set:$Fclicked to it + 1)] ]
(click: ?hole)[$ofont[Oh no...It's sucking my hand in!!](show:?Free) (set: $Fclicked to 0) (set: $damage to (a:10,5,15,20,))
(live: 1s )[(if: $Fclicked > 4 )[(stop:)$gfont[I saved my hand]] (else:)[
(set: $hp to it - 1st of $damage)$rfont[Your current health is $hp.
$ofont[(//Be Fast//)] ](stop:)] ]
(live: 2s )[(if: $Fclicked > 4 )[(stop:)$gfont[I saved my hand]] (else:)[
(set: $hp to it - 2nd of $damage)$rfont[Your current health is $hp.
$ofont[(//Come on free your hand//)] ](stop:)] ]
(live: 3s )[(if: $Fclicked > 4 )[(stop:)$gfont[Oh god I saved my hand]] (else:)[
(set: $hp to it - 3rd of $damage)$rfont[Your current health is $hp.](stop:)] ]
(live: 4s )[(if: $Fclicked > 4 )[(stop:)$gfont[Thanks god I saved my hand]] (else:)[
(set: $hp to it - 4th of $damage)$rfont[Your current health is $hp.](stop:)] ]
(live: 5s)[(if: $Fclicked > 4 )[(stop:)$gfont[I saved my hand]] (else:)[
(replace:?Free)[] $rfont[God dammit I freed my hand but it badly hurt my hand.] (stop:)]
]
]
[[Take the main door]] (If:$rt is true)[$gfont[(//Investigated//)]]
[[Get round it to the backyard.]]
[[Go to the basement]] (If:$os is true)[$gfont[(//Investigated//)]]
I take some steps forward and I reach out my hand to take the bar away that a sudden loud sound from behind the door scares the death out of me.
I take some steps back.
[[Unlock the door]]
[[Forget about it->return]]Approach the window going [[among bushes]]
Approach the window going [[round bushes]]
[First [[unlock the green backdoor]]]<option|
[[return->Junglee]]
(if: $gdoor is true)[
(replace:?option)[]
]## In silence...
==>
##[[Face it]]
<==
[[Return now->return]] My fingers are wrapped around the wooden bar. I remove it with a bumpy sound...
$gfont[Now the door can be open from inside]
(set: $gdoor to true)
[[return]](text-colour:"purple")[I hide behind the table and peep into the living room. A middle aged man has fallen sleep on a sofa breathing noisily.
A shotgun is placed on the wall in a glass case.
Nothing else attracts my attention.]
[[Sneak behind sofa and into the corridor->fake corridor]].
[[Escape from the way you came]](set: $ofont to (text-colour:orange)) (set: $Ehp to 100)
the man was standing in front of me.He was angry and had an (text-colour: "red")[axe] in his hand.
(text-colour: "red")[''An axe to kill. '']
(if:$armed is true)[(link:"ready" )[
(if:$armed is true)[ [#Shoot him $ofont[(Be Fast)]]<shoot|
(click:?shoot)[(set:$Eshoted to true) (set:$Ehp to it -60)(set:$bullet to it -1)(set:$armed to false)(set:$hasbullet to false) (replace:?shoot)[] (text-colour: "green")[You shot him.]
$ofont[Oh my god he is standing on his feet again!! Do something fast]
[[Run to the corridor]]
[[Go for the shotgun]] ]
(live: 1s)[ (if: $Eshoted is true)[(stop:)] (else:)[
(stop:) [
(set:$hasagun to false)(set:$armed to false)
(replace:?shoot)[(set: $timewasted to true)(set:$Eshoted to false)(set:$hp to it - 40)](text-colour: "red")[//Oh NO...
You wasted too much time.
He attacked you with the axe and you lost %40 of your life as well as your gun.
Your current health is $hp//] ]
(if:$hp > 0 )[
[[Run to the corridor]]
[[Go for the shotgun]] ]
(else:)[(text-colour:"red")[//Sorry, you'r dead.//
==><==
GAME OVER ] ]
]
] ] ] ]
(else:)[(set:$Eshoted to false)(set:$hp to it - 40) [ You have nothing to fight with.]<nothing|
(click:?nothing)[
(text-colour: "red")[//Oh NO...
He attacked you with the axe and you lost %40 of your life.
Your current health is $hp//]
(if:$hp > 0 )[
[[Run to the corridor]]
[[Go for the shotgun]] ]
(else:)[(text-colour:"red")[//Sorry, you'r dead.//
==><==
GAME OVER ] ]
] ](set: $whatkeys to (a:))
(set:$gotkey to 0)
In a corner there is a table.
[There are some keys on it.]<table|
(click:?table)[(show:?oc,?rt,?gs,?rc,?gc,?os,?ot)
(text-colour:"orange")[You can only take 3 keys.]
---
]
(live:1s)[(if:$gotkey is 3)[ [[Go for the main door]]
[[Go for the backdoor]]
] ]
[Orange Circle](oc|
[Red Triangle](rt|
[Green Square](gs|
[Red Circle](rc|
[Green Circle](gc|
[Orange Square](os|
[Orange Triangle](ot|
(click:?oc)[(if:$gotkey < 3)[(set:$gotkey to it +1)](if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]] ]
(click:?rt)[(if:$gotkey < 3)[(set:$gotkey to it +1)(if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]](put: "Red Triangle" into 1st of $whatkeys)] ]
(click:?gs)[(if:$gotkey < 3)[(set:$gotkey to it +1)](if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]] ]
(click:?rc)[(if:$gotkey < 3)[(set:$gotkey to it +1)](if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]] ]
(click:?gc)[(if:$gotkey < 3)[(set:$gotkey to it +1)(if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]](put: "Green Circle" into 2nd of $whatkeys)] ]
(click:?os)[(if:$gotkey < 3)[(set:$gotkey to it +1)(if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]](put: "Orange Square" into 3rd of $whatkeys)] ]
(click:?ot)[(if:$gotkey < 3)[(set:$gotkey to it +1)](if:$gotkey is 3)[(replace:?oc,?rt,?gs,?rc,?gc,?os,?ot)[]] ]
(text-colour:"purple")[I moved fast, keeping my head low and soon covering behind an armchair.
My next goal is reaching the corridor.] [MOVE]<m|
(click:?m )[
(live: 0.5s)[(text-colour:"purple")[##1] (stop:)](live: 1s)[(text-colour:"purple")[##2] (stop:)](live: 1.5s)[(text-colour:"purple")[##3] (stop:)]
(live: 2s)[ (text-colour:"purple")[ #[[ NOW->FIGHT3]] ] (stop:)]
]
(text-colour:"purple")[Here is dark and scary. Whoever Hanna is would probably find a way to escape.]
[[I'm not a coward->go to living room]]
[[I'm sure to leave]]You jumped over a table and broke the glass case of the shotgun, you took it out but before you could use it he got it from you and broke it and you were (text-colour:"red")[attacked] (if:$Eshoted is false)[ again].
(set:$hp to it - 30)
(set:$brokenshotgun to true)
(if:$hp > 0 )[
(text-colour:"red")[You lost %30 of your life.
Your current health is $hp
[[Run to the corridor]] ]
]
(else:)[(text-colour:"red")[//Sorry, you'r dead.//
==><==
GAME OVER ] ](set: $hp to it - 35) (set:$coward to true)
(text-colour:"purple")[I was half out of the window that someone got me from back. Raising me up in the air and I was thumped on the table hard.]
(if:$hp > 0 )[
[Stand back on your feet again]<again|
(click:?again)[ (replace:?again)[]
(text-colour:"red")[You lost %35 of your life.
Your current health is $hp]
[[run to the living room->FIGHT3]] ]
]
(else:)[(text-colour:"red")[//Sorry, you'r dead.//
==><==
GAME OVER ] ](if: $whatkeys contains "Red Triangle")[
(text-colour:"green")[Oh thanks god...
The key opened the door.
[[Continue]] ] ]
(else:)[ (set: $jumpofwindow to true)
(text-colour:"red")[Goddammit I don't have the right key.]
[Continue]<c|
(click:?c)[ (replace:?c)[]
(if:$hp > 30)[(link:"jump out of the window")[(go-to:"Continue") ] ]
(else:)[(text-colour:"red")[The angry man came into the corridor.
He got his hand on your neck, lifting you up in the air.
You try very hard to free yourself but you know it's the end of your story.
==>
GAME OVER] ]
] ](if:$whatkeys contains "Green Circle" or $gdoor is true)[
(text-colour:"green")[Oh thanks god...
I opened the door.
[[Continue]] ] ]
(else:)[ (set: $jumpofwindow to true)
(text-colour:"red")[Goddammit I don't have the right key.]
[Continue]<c|
(click:?c)[ (replace:?c)[]
(if:$hp > 30)[(link:"jump out of the window")[(go-to:"Continue") ] ]
(else:)[(text-colour:"red")[The angry man came into the corridor.
He got his hand on your neck, lifting you up in the air.
You try very hard to free yourself but you know it's the end of your story.
==>
GAME OVER] ]
] ](if:$jumpofwindow is true)[
(set: $hp to it - 30)(text-colour:"red")[
Oh no...
I hurt badly.
Your current health is $hp ]
]
I must make a hard choice.
---
(link:"Save Hannah")[ (replace:?flee,?or)[]
(text-colour:"green")[Hannah is in basement.]
[I need to go there.]<b|
(click:?b)[(go-to:"basement door")] ]
(text-colour:"red")[or]<or|
[Flee]<flee|
(click:?flee)[(go-to:"Flee")]
(if: $whatkeys contains "Orange Square")[(text-colour:"green")[I've taken the right key.]
(link-goto:"Get in","basement") ]
(else:)[(set:$hp to it - 5)(text-colour:"red")[I don't have the right key.
Maybe I can push the door open.]
(link:"push")[(if:$hp <= 0) [(goto:"KILLED BY A DOOR")](else:)[
(goto:"basement")] ] ](if:$brokenshotgun is false)[
You tried hard to flee, but the angry man got his shotgun that was placed on the wall of his living room and [aimed]<aim| at you.
(click:?aim)[ (text-colour:"green")[His first bullet didn't hit you.]
[What happened next]<next| ]
(click:?next)[(replace:?next)[] (text-colour:"green")[His 2nd bullet didn't hit you too.]
[What happened next]<next2| ]
(click:?next2)[(replace:?next2)[] (text-colour:"red")[His 3rd bullet hit your skull cos you were supposed to save Hannah in this game.
==><==
GAME OVER ] ]
]
(else:)[
(text-colour:"red")[You fleed but you didn't save Hannah. :(
==><==
GAME OVER ]
](set:$A to false)(set:$B to false)(set:$C to false)(set:$D to false)(set:$E to false)(set:$F to false)(set:$clicked to 0)
(live: 1s)[(set:$total to $A and $B and $C and $D and $E and $F)
(if:$total is true)[(replace:?A,?B,?C,?D,?E,?F)[](text-colour:"green")[THE DOOR IS OPEN NOW.]
(link-goto:"Get in","Save Hannah")(stop:)]
(if:$clicked > 2)[(stop:)[
(replace:?A,?B,?C,?D,?E,?F)[](if:$total is false)[(link-goto:"RETRY","passdoor")]
] ]
(if:$A is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
(if:$B is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
(if:$C is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
(if:$D is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
(if:$E is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
(if:$F is true)[ (text-colour:"green")[OPEN]](else:)[(text-colour:"red")[CLOSE]]
]
[A]<A|
[B]<B|
[C]<C|
[D]<D|
[E]<E|
[F]<F|
(click:?A)[ (set:$clicked to it + 1)
(if:$C is false)[(set:$C to true)]
(else:)[(set:$C to false)]
(if:$E is false)[(set:$E to true)]
(else:)[(set:$E to false)]
]
(click:?B)[ (set:$clicked to it + 1)
(if:$C is false)[(set:$C to true)]
(else:)[(set:$C to false)]
(if:$D is false)[(set:$D to true)]
(else:)[(set:$D to false)]
]
(click:?C)[ (set:$clicked to it + 1)
(if:$C is false)[(set:$C to true)]
(else:)[(set:$C to false)]
(if:$A is false)[(set:$A to true)]
(else:)[(set:$A to false)]
]
(click:?D)[ (set:$clicked to it + 1)
(if:$B is false)[(set:$B to true)]
(else:)[(set:$B to false)]
(if:$D is false)[(set:$D to true)]
(else:)[(set:$D to false)]
]
(click:?E)[ (set:$clicked to it + 1)
(if:$D is false)[(set:$D to true)]
(else:)[(set:$D to false)]
(if:$F is false)[(set:$F to true)]
(else:)[(set:$F to false)]
]
(click:?F)[ (set:$clicked to it + 1)
(if:$A is false)[(set:$A to true)]
(else:)[(set:$A to false)]
(if:$B is false)[(set:$B to true)]
(else:)[(set:$B to false)]
](if:$whatkeys contains "Orange Square" )[](else:)[(text-colour:"red")[
The door was very heavy.
It hurt my hand a bit.
Your current health is $hp ]]
The basement is full of junk. A lot of useless stuff are piled on every corner.
(if:$hasakey is true)[
There are 3 boxes here that I can choose to open one of them with the key I found in the washing machine.
[BOX1]<B1|
[BOX2]<B2|
[BOX3]<B3|
(click:?B1)[(set:$hp to it +15)(replace:?B2,?B3)[](text-colour:"green")[A sandwich I really needed it.
Your current health is $hp]]
(click:?B2)[(set:$hp to it +20)(replace:?B1,?B3)[](text-colour:"green")[oh food. I really needed it.
Your current health is $hp]]
(click:?B3)[(replace:?B1,?B2)[](set:$hp to it +30)(text-colour:"green")[Oh a beverage.
Your current health is $hp]] ]
The basement is seprated by a wall. I can see through windows of this wall that Hannah is behind this wall, tied up to some pipes that come out of the wall near the ceiling and go back into the wall near the floor.
The door to other room is placed at the end of wall, next to windows.
[[open door->passdoor]] (text-colour:"red")[You were killed by a door!!
==><==
GAME OVER ](if:$SavedHannah is true)[(set:$Ehp to 0)(text-colour:"green")[YOU SAVED HANNAH]](else:)[(text-colour:"red")[YOU DIDN'T SAVE HANNAH] ]
YOUR HEALTH IS $hp OUT OF 100
THE ANGRY MAN HEALTH IS $Ehp
(set:$resist to (a:"R","E","S","I","s","T"))
(set:$word to (a:))
(set:$trys to 0)
[(print:$resist)]<r1|
(live:2s)[ (if:$trys is 0)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r1)[] ]
(move: (either:...$resist) into 1st of $word)
(stop:)[(click:1st of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r2|(replace:?r1)[]
(live:2s)[ (if:$trys is 1)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r2)[] ]
(move: (either:...$resist) into 2nd of $word)
(stop:)[(click:2nd of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r3|(replace:?r2)[]
(live:2s)[ (if:$trys is 2)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r3)[] ]
(move: (either:...$resist) into 3rd of $word)
(stop:)[(click:3rd of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r4|(replace:?r3)[]
(live:2s)[ (if:$trys is 3)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r4)[] ]
(move: (either:...$resist) into 4th of $word)
(stop:)[(click:4th of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r5|(replace:?r4)[]
(live:2s)[ (if:$trys is 4)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r5)[] ]
(move: (either:...$resist) into 5th of $word)
(stop:)[(click:5th of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r6|(replace:?r5)[]
(live:2s)[ (if:$trys is 5)[(text-colour:"red")[//Game over.//]
(link-goto:"RETRY","fake hannah3")](replace:?r6)[] ]
(move: (either:...$resist) into 6th of $word)
(stop:)[(click:6th of $word)[(set:$resist to it - $word)
(set:$trys to it +1)
[(print:$resist)]<r7|(replace:?r6)[]
(if:$trys is 6)[(set:$SavedHannah to true)You resisted very well.
you got the axe out of his hand and made him face his (text-colour:"red")[brutal] ending.
(text-colour:"green")[YOU SAVED HANNAH.
==>
THANK YOU FOR PLAYING]
(link-goto:"Stasistics")
]
]]
]]
]]
]]
]]
]]
Hannah is (text-colour:"red")[pale] and (text-colour:"red")[weak].
I (text-colour:"green")[hope] she can walk.
[Untie her]<untie|
(click:?untie)[She (text-colour:"red")[can't walk...]
(text-colour:"red")[Oh no], you again.
(text-colour:"red")[**//I must finish it down here.//**]
[READY]<R|
]
(click:?R)[You're about to face the final boss. Here is a guidance:
(text-colour:"green")[Every time the word "RESIST" appeares you have 2 seconds to click on one of the letters of the word "RESIST" that is highlighted randomely.
Each time that you click on that particular highlighted letter, that letter disappears in the word "RESIST" the next time it appears.
This cycle continues untill you've clicked every letter of the word "RESIST".
Click READY again.]
(link-goto:"READY","fake hannah3")
]